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Name:Nexus
Model:NXS1-A
Omni Module:-
Mass:25 Tons
Type:BattleMech (Biped)
Rules Level:Advanced
Tech Base:Inner Sphere
Battle Value:643
Cost:2,211,459 C-Bills
Year:3054
Tech Rating:E
Availability:E-F-E-D
Walking MP:7
Running MP:11
Jumping MP:4
Canon MUL LinkID# 2259


Manufacturer (Planet, From-To):
Skobel MechWorks (Terra:Russia)


Internal Layout
 StructureArmor 
LocPointsSlotsTypeTechTonsPointsSlotsTypeTechMaxOther
HD31Endo SteelInner Sphere2540Ferro-FibrousInner Sphere9 
CT81Endo SteelInner Sphere2551Ferro-FibrousInner Sphere160 Engine 4 Gyro  
CTR 2" "Ferro-FibrousInner Sphere" " 
RT62Endo SteelInner Sphere2532Ferro-FibrousInner Sphere122 HS 2 Jump Jets 0 Engine  
RTR 2" "Ferro-FibrousInner Sphere" " 
LT62Endo SteelInner Sphere2533Ferro-FibrousInner Sphere121 HS 2 Jump Jets 0 Engine  
LTR 2" "Ferro-FibrousInner Sphere" " 
RA43Endo SteelInner Sphere2533Ferro-FibrousInner Sphere8Lower Arm Actuators  
LA43Endo SteelInner Sphere2533Ferro-FibrousInner Sphere8Lower Arm Actuators  
RL61Endo SteelInner Sphere2541Ferro-FibrousInner Sphere12 
LL61Endo SteelInner Sphere2541Ferro-FibrousInner Sphere12 

Weapons and Equipment
Item TypeLocationSlotsTonsManufacturer
1 Medium PLRA12Blankenburg Technologies
1 Medium PLLA12Blankenburg Technologies
1 Medium LaserLA11Blankenburg Technologies
1 Small LaserRA10.5Intek
1 Small LaserLA10.5Intek
AMS Ammo [12 Shots]LT11Standard
1 AMSLT10.5McArthur


Overview:
    The Nexus has a checkered past. Two years before the Amaris coup of the Star League, the SLDF developed the Jackrabbit at its Skobel MechWorks. Skobel had put the Jackrabbitthrough only preliminary testing when Amaris` troops seized the factory.
    Needing more weapons to battle the SLDF relief forces, Stefan Amaris ordered the Jackrabbit mass-produced for his Republican army. The would-be dictator deployed more than 500 Jackrabbits against the Star League soldiers they were intended to protect. Blowing up a Jackrabbitbecame one of the SLDF`s favorite pastimes.
    General Kerensky recaptured the Skobel MechWorks relatively intact during the Liberation of Terra, but refused to use the `Mech Amaris had sent against its developers. He shut down the factory, and Com Star kept it closed for several centuries. Kerensky`s army took no Jackrabbits on the Exodus. Outside our Blessed Order, few records of the `Mech`s existence remain .
    Precentor Martial Focht modified the Jackrabbit`s design, replacing the engine with the faster Nissan 200, removing the ballistic and missile weapons and installing jump jets and an array of energy weapons. The newly refitted and renamed Nexus was in production.
    [Source: Comstar SB (Page 98)]

Capabilities:
    The Nexus is a fast mover that can reach a target, deliver a good, solid punch, and get out just as quickly. Its speed, combined with the McArthur anti-missile system, makes it difficult to hit, and its Rawlings 55 jump jets make it difficult to follow.
    An impressive combination of medium- and short-range energy weapons allow for good volleys in a combat situation. Blankenburg Technologies` shoulder-mounted medium laser provides the punches at a distance, and lntek`s efficient shoulder-mounted small pulse lasers were chosen for force in tight situations. The main slugging power, however, comes from Blankenburg Technologies` excellent medium pulse lasers, mounted in place of the Jackrabbits hand actuators.
    [Source: Comstar SB (Page 98)]

Capabilities:
    Though widely available for only a few months at the time of this report, the Nexus has already been deployed in the Fourth Army`s 366th Division (Wolf Bait). The 366th Division, decimated by Clan Wolf hit-and-run raids on Tukayyid, used large numbers of Nexus `Mechs to replace their losses. Though tested largely by raw recruits, the 366th Division`s initial reports on the new Nexus look promising.
    [Source: ]


BattleForce Statistics:
MV  S(+0)  M(+2)  L(+4)  E(+6)  Wt.  Ov.  Armor:1  Points:16
14/6j32010Structure:2
Special Abilities: 
AMS=3, PNT

Technical Readout Sources:
TRO:3058 (Page 96)
ComStar SB (Page 98)

Record Sheet Sources:
RS:3055UC (Page 161)
RS:3055C (Page 149)
RS:3055 & 3058 (Page 69)
RS:3055U (Page 10)

BattleTech Engineer Alpha Strike CardMasterUnitList Card

For a PNG Record Sheet, click here


********************************************* Battleforce/Alpha Strike Calculation *********************************************
Structure points as modified by unit weight and engine type - SP: 2
Base Movement: 7 -
Movement heat determined to be 2. -
Heat efficiency determined to be 24. -
Armor points for 35 points is 1. - AP: 1
Move calculations: (7 + 0) * 1 -
Base Jump MP: 4 -
Jump MP multiplied by .66 as its shorter than the walking speed -
Final BF Move With Jump: 3 -
Final BF _Mech is 14 MP -
Final BF j_Jump is 6 MP -
Move Points For _Mech is 14 -
Move Points For j_Jump is 6 -
Special Abilities: AMS=3,PNT -
Heat Sink Capability: 20 -

********************************************************************************************************************************
ItemAvailabilityCostWeightIntroducedExtinctRediscoveredOBVDBV
General Musculature D/C-C-C-C 50,000 0 ~2300 25 0
Right Upper Leg Actuator C/C-C-C-C 3,750 0 ~2300 0 0
Left Upper Leg Actuator C/C-C-C-C 3,750 0 ~2300 0 0
Right Lower Leg Actuator C/C-C-C-C 2,000 0 ~2300 0 0
Left Lower Leg Actuator C/C-C-C-C 2,000 0 ~2300 0 0
Right Foot Actuator C/C-C-C-C 3,000 0 ~2300 0 0
Left Foot Actuator C/C-C-C-C 3,000 0 ~2300 0 0
Right Upper Arm Actuator C/C-C-C-C 2,500 0 ~2300 0 0
Left Upper Arm Actuator C/C-C-C-C 2,500 0 ~2300 0 0
Right Lower Arm Actuator C/C-C-C-C 1,250 0 ~2300 0 0
Left Lower Arm Actuator C/C-C-C-C 1,250 0 ~2300 0 0
StandardCockpit/Controls D/C-C-C-C 200,000 3 ~2468 0 0
Standard Life Support C/C-C-C-B 50,000 0 ES 0 0
Standard Sensors C/C-C-C-B 50,000 0 ES 0 0
Jump Jet 'Other Move' D/C-C-C-C 80,000 2 2464 0 0
Structure (Endo Steel) E/D-F-E-D 40,000 1.5 ~2480 2850 3035 0 0
Engine (Fusion) D/C-E-D-D 291,666.67 7 ES 0 0
Gyro (Standard) D/C-C-C-C 600,000 2 ~2300 0 0
1x Laser, Pulse, Medium (RA) E/E-F-D-C 60,000 2 2950 3037 48 0
1x Laser, Pulse, Medium (LA) E/E-F-D-C 60,000 2 2950 3037 48 0
1x Laser, Standard, Medium (LA) C/B-B-B-B 40,000 1 46 0
1x Laser, Standard, Small (RA) C/B-B-B-B 11,250 0.5 9 0
1x Laser, Standard, Small (LA) C/B-B-B-B 11,250 0.5 9 0
1x Defensive, Anti-Missile System (LT) E/E-F-D-C 100,000 0.5 ~2613 2835 3045 0 32
1x Defensive, Anti-Missile System (LT) [12] E/E-F-D-C 0 1 ~2613 2835 3045 0 0
Heat Sinks (Double) E/C-E-D-C 60,000 0 2559 2865 3040 0 0
Armor (Ferro-Fibrous) E/D-F-D-C 39,062.5 2 2557 2810 3040 0 87.5
SubTotal E/E-F-E-D 2,210,286 25 2613 2810 3045 373.70 119.5